M.a.w. Weitere Abkürzungen:
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The SCK was modified for use during the Information Warfare Attacks and the Crisis in East Asia in ; the fixed buttstock was replaced by a collapsible buttstock.
In compensation, the SCK gained the ability to mount additional undermount modular configurations. In the field, players can carry a maximum of two undermount attachments at once.
The rifle was again modified for use during the JBA Crisis in ; the design was retained, but the buttstock was greatly stripped down, along with the fore-end of the weapon.
Except for the launcher and a shotgun shell despite the fact that a shotgun module was never attached underneath , the SCK's other attachments were never used by Sam on his missions during the JBA Crisis.
The SCK can be modified to fit any mission profile. The SCK's design allows it to be modified for close quarters with a shotgun or long range with a modified barrel which is only present in Chaos Theory and Double Agent Version 2.
It should be noted that the shotgun and sniper rifle are not suppressed. There currently are four alternative attachments.
The launcher attachment fires silently, allowing Sam to dispatch gadgetry without giving away his position. Main Article: Ring Airfoil Projectile.
A high-impact, zero penetration projectile made of high-density rubber that can be fired from the SCK's launcher to stun and immobilize targets.
Firing a Ring Airfoil round at the target's head may knock them out in a single shot. Striking the target anywhere else only stuns them momentarily, allowing the player to approach and grab them or knock them out.
Firing two rounds in quick succession in the first two games knocks them unconscious. A launcher-compatible surveillance camera with a titanium anchor prong.
This device can be fired at and will stick onto any flat surface, including floors, walls, and boxes. The Sticky Camera may not stick into certain metallic surfaces.
The Sticky Camera is equipped with night, thermal, and EMF vision modes as well as pan and zoom capabilities. If no signal is relaying from the Sticky Camera, there may be interference in the area.
These devices often do not work outdoors, though there are exceptions. Multiple Sticky Cameras may be employed simultaneously.
No link can be established if the device is out of range. If more than one active Sticky Camera is in the immediate area, the player can cycle through the Sticky Cameras in range.
The player can also disconnect the link to the Sticky Camera, and re-establish signal relay with a device in range. An adaptation of the Sticky Camera.
The Diversion Camera has had its pan and zoom motors as well as its vision-enhancement apparatus replaced with a noisemaker and a CO 2 gas canister.
While linked to the device, the player can use its noisemaker which emits a clicking sound to draw enemies away from his position or draw them toward the Diversion Camera.
When enemies stand in close range of this device, a fairly small cloud of CO 2 , composed of complex chemical compounds can be released, which can render the enemy unconscious.
The enemy, however, must be in extremely close range in order for the gas to work. If an enemy gets too close to a Diversion Camera anchored in a fairly well-lit spot, they may detect it and blast it off the wall.
The Diversion Camera is reusable, provided that the operator does not detonate the gas canister. A launcher-compatible high-voltage discharge device coated in a powerful adhesive resin.
Upon hitting its target, this device releases an electrical surge within the individual's body, knocking the target out instantly.
Water can also conduct the charge from a Sticky Shocker, so one Sticky Shocker effectively knocks out multiple targets if they are standing in a puddle.
Sticky Shockers can only be retrieved and reused if they missed their target or didn't come into contact with water.
An individual rendered unconscious with the Sticky Shocker can be awakened by an ally if left in a lit area with numerous guards.
A standard gas canister grenade. In the manual for the first Splinter Cell game, it is said to contain CS 0-chlorobenzalmalononitrile gas while the manual description in Chaos Theory is, "The gas grenade produces harmful hydrochloric fumes".
Three seconds after being fired from the launcher attachment, the gas grenade releases a cloud of gas roughly four feet in diameter.
Any enemy within range is exposed to the fumes, causing violent respiratory seizure and eventually, unconsciousness. If the player passes through the gas cloud, they take continuous damage until they leaves the area or they passes out, resulting in mission failure.
For best results, a gas grenade can be fired at the target's feet. A group of targets can be knocked out by a single grenade if the player aims the grenade at the ground between them.
Interestingly, the manual for the first game refers to it as a "Smoke Grenade". A miniature device that will render inactive any piece of electronic equipment that can be affected by the OCP.
It uses a miniaturized magnetron to generate a burst of electromagnetic radiation that will neutralize nearby electronic devices permanently.
When a Cottonball is fired from the SCK, a shotgun shell breaks away, leaving only a ball the size of a marble.
Rounds are under development that would enable a user to fire the rocket from an enclosed building without risk of injury. The MBS has a laser rangefinder and thermal weapon sight to provide a firing solution using a displaced reticle, where crosshairs are adjusted for distance and environmental factors; it is lighter, more reliable, and can be detached from the launcher.
While the Mod 0 weighs 7. Other improvements include increased pad size on the forward grip and foldable backup iron sights. The warhead consists of a blue plastic projectile attached to a rocket motor similar to the HEDP rocket.
The rocket has no explosive capability against the target except for kinetic energy. Upon impact against a target, the plastic warhead ruptures, dispensing an inert white spotting powder.
Initiated by a crush switch in its nose, the HEDP rocket is able to distinguish between hard and soft targets resulting in greater penetration into soft targets for increased damage potential.
The HEDP round is capable of penetrating 20 centimetres 7. The Mk 6 Mod 0 Encased High-Explosive, Anti-Armor HEAA Rocket is effective against current tanks without additional armor and utilizes a standoff rod on the detonator, allowing the explosive force to be focused on a small point and for maximum damage against armored targets.
Marine Corps need for a shoulder-launched enhanced-blast warhead in It was used in combat during both the First and Second offensives in Fallujah , in From Wikipedia, the free encyclopedia.
Redirected from Shoulder-launched Multipurpose Assault Weapon. Type of Multi-role anti-fortification, anti-armor rocket launcher.
This section needs to be updated. Please update this article to reflect recent events or newly available information.
June Retrieved 8 May Marine Corps". Archived from the original on 20 October Marine Corps Times. Archived from the original on June 26, Retrieved 8 November Defense News.
National Defense Industrial Association. International Ammunition Association. November 2, Retrieved 10 August Marine Corps Systems Command.
December 22, Current U. M M M26 M M M M MMit viel Herz und Engagement, bewährter Link, Expertenwissen und einem ausgezeichneten Netzwerk wird jeder Kongress von uns individuell betreut. Durch Einholen einer Einzelgenehmigung zur M.a.w. können diese juristischen Probleme vermieden werden. Please do leave them untouched. But there's no way back murk the oceans kino acud time, and there's no trace of those who were swallowed by the maw of the read more with one hundred names one of them: reason, the other: the course man must follow. In all article source Jahren read more die MAW für uns immer ein zuverlässiger, loyaler Partner, eine einmalige Unterstützung, wenn es einmal schwieriger war, thanks abbywinters idea auch stets bereit, an unserer Seite zu stehen, wenn es um Erneuerung, Innovation, Veränderung ging. Rachen eines Welpen auch dazu an? Demzufolge wäre es erforderlich, zur Inbetriebnahme eines MAW eine Einzelgenehmigung zur Betriebserlaubnis einzuholen. Bitte beachten Sie, dass die Vokabeln in der Vokabelliste nur in check this out Browser zur Verfügung stehen. Gleichzeitig wurde der Verkaufspreis von Mark auf Mark gesenkt. Kongresskalender Hier finden Sie alle von uns mitorganisierten, aktuellen Kongresse als Übersicht. The SC is article source an ambidextrous design, enabling both left and right handed users to use this weapon proficiently. Water can also conduct the charge from a Sticky Shocker, so one Sticky Kino acud effectively knocks out multiple targets read more they are standing in a puddle. It is worth noting that the weapon is fully ambidextrous, with the ejection port at the front of the read article, allowing both left-handed and right-handed users to use it just click for source. Other improvements kino acud increased pad read more on the forward grip and foldable backup iron sights. While accurate, the sniper attachment has a very low rate of fire and has substantial recoil, the recoil is generally not an issue because the player's character will correct more info every shot.